老端使用工具添加BOSS光圈之后出现的疑难杂症解决方案

摸鱼佬2024-04-29 03:23 317 浏览
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‌首先观察怪物外观配色这些跟原本的怪有没有区别。其次观察怪物模型动作。

我们要先拷贝以下补丁进行查找并且修复

armor.ini

3dtexture.ini

3dobj.ini

3DSimpleObj.ini

3dmotion.ini

Monster.dat(这个补丁是用来配置怪物大小以及血条长度)

如果配色贴图不正确我们可以根据官方原版的cq_monstertypelookface来查找原来的怪物模型ID进行修复

比如杰克灯笼的lookface数据是405,你的BOSSlookface数据是160

那么我们就可以在3DSimpleObj.ini找出以下补丁数据

[ObjIDType405]

PartAmount=1

Part0=405000000

Texture0=405000000

在3DSimpleObj.ini再查找出

[ObjIDType405]

PartAmount=1

Part0=405000000

Texture0=405000000

根据上面补丁数据我们直接找到3dtexture.ini搜索下列内容

405000000=c3/texture/405000000.dds(这是怪物贴图)

以及405000000=c3/texture/405000000.dds(如果贴图不正确就改成对应就行)

如果怪物贴图以肉眼形式可以分辨出没有错误的话那么大概率可能会看到以下情景

840723184788818542350

6167525.jpg

但是你大概率会遇到是最后一张图

那么我们直接就可以判断出是怪物模型动作出错了

我继续按照405查找相关补丁文件进行对比修复

首先是怪物动作3dmotion.ini打开按照405查找得出以下补丁数据

包括静止动作,行走动作,攻击动作,受击动作,死亡动作等等

0405000100=c3/monster/405/100.c3

0405000101=c3/monster/405/101.c3

0405000110=c3/monster/405/110.c3

0405000111=c3/monster/405/111.c3

0405000120=c3/monster/405/120.c3

0405000121=c3/monster/405/121.c3

0405000125=c3/monster/405/100.c3

0405000190=c3/monster/405/101.c3

0405000250=c3/monster/405/100.c3

0405000311=c3/monster/405/311.c3

0405000321=c3/monster/405/321.c3

0405000330=c3/monster/405/330.c3

0405000331=c3/monster/405/331.c3

0405000340=c3/monster/405/340.c3

0405000341=c3/monster/405/340.c3

0405000350=c3/monster/405/350.c3

0405000351=c3/monster/405/351.c3

0405000352=c3/monster/405/352.c3

0405000390=c3/monster/405/350.c3

0405000391=c3/monster/405/350.c3

0405000392=c3/monster/405/350.c3

0405000393=c3/monster/405/350.c3

0405000394=c3/monster/405/350.c3

0405000395=c3/monster/405/350.c3

0405000396=c3/monster/405/350.c3

0405000397=c3/monster/405/350.c3

0405000398=c3/monster/405/350.c3

0405000550=c3/monster/405/550.c3

0405000551=c3/monster/405/551.c3

0405000900=c3/monster/405/350.c3

0405000905=c3/monster/405/351.c3

0405000910=c3/monster/405/352.c3

0405000915=c3/monster/405/350.c3

0405000920=c3/monster/405/351.c3

0405000925=c3/monster/405/352.c3

0405000930=c3/monster/405/350.c3

0405000935=c3/monster/405/351.c3

0405000940=c3/monster/405/352.c3

0405000945=c3/monster/405/350.c3

把这个数据单独复制出来新建一个文本把上面补丁数据复制进去单独替换成以下补丁数据

0160000100=c3/monster/405/100.c3

0160000101=c3/monster/405/101.c3

0160000110=c3/monster/405/110.c3

0160000111=c3/monster/405/111.c3

0160000120=c3/monster/405/120.c3

0160000121=c3/monster/405/121.c3

0160000125=c3/monster/405/100.c3

0160000130=c3/monster/405/100.c3

0160000190=c3/monster/405/101.c3

0160000250=c3/monster/405/100.c3

0160000311=c3/monster/405/311.c3

0160000321=c3/monster/405/321.c3

0160000330=c3/monster/405/330.c3

0160000331=c3/monster/405/331.c3

0160000340=c3/monster/405/340.c3

0160000341=c3/monster/405/340.c3

0160000350=c3/monster/405/350.c3

0160000351=c3/monster/405/351.c3

0160000352=c3/monster/405/352.c3

0160000390=c3/monster/405/350.c3

0160000391=c3/monster/405/350.c3

0160000392=c3/monster/405/350.c3

0160000393=c3/monster/405/350.c3

0160000394=c3/monster/405/350.c3

0160000395=c3/monster/405/350.c3

0160000396=c3/monster/405/350.c3

0160000397=c3/monster/405/350.c3

0160000398=c3/monster/405/350.c3

0160000400=c3/monster/405/350.c3

0160000408=c3/monster/405/350.c3

0160000436=c3/monster/405/350.c3

0160000501=c3/monster/405/100.c3

0160000502=c3/monster/405/340.c3

0160000510=c3/monster/405/110.c3

0160000520=c3/monster/405/350.c3

0160000530=c3/monster/405/100.c3

0160000540=c3/monster/405/100.c3

0160000550=c3/monster/405/550.c3

0160000551=c3/monster/405/551.c3

0160000560=c3/monster/405/321.c3

0160000666=c3/monster/405/350.c3

0160000700=c3/monster/405/350.c3

0160000804=c3/monster/405/350.c3

0160000900=c3/monster/405/350.c3

0160000905=c3/monster/405/351.c3

0160000910=c3/monster/405/352.c3

0160000915=c3/monster/405/350.c3

0160000920=c3/monster/405/351.c3

0160000925=c3/monster/405/352.c3

0160000930=c3/monster/405/350.c3

0160000935=c3/monster/405/351.c3

0160000940=c3/monster/405/352.c3

0160000945=c3/monster/405/350.c3

再把这些数据复制回3dmotion.ini放置到最下面即可

8374986.jpg

QQ图片20240429031748.png

3dobj.ini

405000000=c3/monster/405/1.c3
   这个则对应上面文件的Part0项配置,也就是指定一个模型文件。

3dtexture.ini
405000000=c3/texture/405000000.dds
   这个则对应上面文件的Texture0项配置,也就是指定一个模型皮肤文件。

armor.ini
[405000000]
Part=1
Mesh0=405000000
Texture0=405000000
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
   这个文件大体是和上面的3DSimpleObj.ini大体一致,这两个文件应该是一个对应动作中的模型配置,一个对应模型原始配置。





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