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浏览首先观察怪物外观配色这些跟原本的怪有没有区别。其次观察怪物模型动作。
我们要先拷贝以下补丁进行查找并且修复
armor.ini
3dtexture.ini
3dobj.ini
3DSimpleObj.ini
3dmotion.ini
Monster.dat(这个补丁是用来配置怪物大小以及血条长度)
如果配色贴图不正确我们可以根据官方原版的cq_monstertype的lookface来查找原来的怪物模型ID进行修复
比如杰克灯笼的lookface数据是405,你的BOSSlookface数据是160
那么我们就可以在3DSimpleObj.ini找出以下补丁数据
[ObjIDType405]
PartAmount=1
Part0=405000000
Texture0=405000000
在3DSimpleObj.ini再查找出
[ObjIDType405]
PartAmount=1
Part0=405000000
Texture0=405000000
根据上面补丁数据我们直接找到3dtexture.ini搜索下列内容
405000000=c3/texture/405000000.dds(这是怪物贴图)
以及405000000=c3/texture/405000000.dds(如果贴图不正确就改成对应就行)
如果怪物贴图以肉眼形式可以分辨出没有错误的话那么大概率可能会看到以下情景
但是你大概率会遇到是最后一张图
那么我们直接就可以判断出是怪物模型动作出错了
我继续按照405查找相关补丁文件进行对比修复
首先是怪物动作3dmotion.ini打开按照405查找得出以下补丁数据
包括静止动作,行走动作,攻击动作,受击动作,死亡动作等等
0405000100=c3/monster/405/100.c3
0405000101=c3/monster/405/101.c3
0405000110=c3/monster/405/110.c3
0405000111=c3/monster/405/111.c3
0405000120=c3/monster/405/120.c3
0405000121=c3/monster/405/121.c3
0405000125=c3/monster/405/100.c3
0405000190=c3/monster/405/101.c3
0405000250=c3/monster/405/100.c3
0405000311=c3/monster/405/311.c3
0405000321=c3/monster/405/321.c3
0405000330=c3/monster/405/330.c3
0405000331=c3/monster/405/331.c3
0405000340=c3/monster/405/340.c3
0405000341=c3/monster/405/340.c3
0405000350=c3/monster/405/350.c3
0405000351=c3/monster/405/351.c3
0405000352=c3/monster/405/352.c3
0405000390=c3/monster/405/350.c3
0405000391=c3/monster/405/350.c3
0405000392=c3/monster/405/350.c3
0405000393=c3/monster/405/350.c3
0405000394=c3/monster/405/350.c3
0405000395=c3/monster/405/350.c3
0405000396=c3/monster/405/350.c3
0405000397=c3/monster/405/350.c3
0405000398=c3/monster/405/350.c3
0405000550=c3/monster/405/550.c3
0405000551=c3/monster/405/551.c3
0405000900=c3/monster/405/350.c3
0405000905=c3/monster/405/351.c3
0405000910=c3/monster/405/352.c3
0405000915=c3/monster/405/350.c3
0405000920=c3/monster/405/351.c3
0405000925=c3/monster/405/352.c3
0405000930=c3/monster/405/350.c3
0405000935=c3/monster/405/351.c3
0405000940=c3/monster/405/352.c3
0405000945=c3/monster/405/350.c3
把这个数据单独复制出来新建一个文本把上面补丁数据复制进去单独替换成以下补丁数据
0160000100=c3/monster/405/100.c3
0160000101=c3/monster/405/101.c3
0160000110=c3/monster/405/110.c3
0160000111=c3/monster/405/111.c3
0160000120=c3/monster/405/120.c3
0160000121=c3/monster/405/121.c3
0160000125=c3/monster/405/100.c3
0160000130=c3/monster/405/100.c3
0160000190=c3/monster/405/101.c3
0160000250=c3/monster/405/100.c3
0160000311=c3/monster/405/311.c3
0160000321=c3/monster/405/321.c3
0160000330=c3/monster/405/330.c3
0160000331=c3/monster/405/331.c3
0160000340=c3/monster/405/340.c3
0160000341=c3/monster/405/340.c3
0160000350=c3/monster/405/350.c3
0160000351=c3/monster/405/351.c3
0160000352=c3/monster/405/352.c3
0160000390=c3/monster/405/350.c3
0160000391=c3/monster/405/350.c3
0160000392=c3/monster/405/350.c3
0160000393=c3/monster/405/350.c3
0160000394=c3/monster/405/350.c3
0160000395=c3/monster/405/350.c3
0160000396=c3/monster/405/350.c3
0160000397=c3/monster/405/350.c3
0160000398=c3/monster/405/350.c3
0160000400=c3/monster/405/350.c3
0160000408=c3/monster/405/350.c3
0160000436=c3/monster/405/350.c3
0160000501=c3/monster/405/100.c3
0160000502=c3/monster/405/340.c3
0160000510=c3/monster/405/110.c3
0160000520=c3/monster/405/350.c3
0160000530=c3/monster/405/100.c3
0160000540=c3/monster/405/100.c3
0160000550=c3/monster/405/550.c3
0160000551=c3/monster/405/551.c3
0160000560=c3/monster/405/321.c3
0160000666=c3/monster/405/350.c3
0160000700=c3/monster/405/350.c3
0160000804=c3/monster/405/350.c3
0160000900=c3/monster/405/350.c3
0160000905=c3/monster/405/351.c3
0160000910=c3/monster/405/352.c3
0160000915=c3/monster/405/350.c3
0160000920=c3/monster/405/351.c3
0160000925=c3/monster/405/352.c3
0160000930=c3/monster/405/350.c3
0160000935=c3/monster/405/351.c3
0160000940=c3/monster/405/352.c3
0160000945=c3/monster/405/350.c3
再把这些数据复制回3dmotion.ini放置到最下面即可
3dobj.ini